Website powered by

SeaHorse Fractal Houdini

Houdini Fractal. Used vdb density grids to fold and create this procedural fractal. This workflow is converted by work done on shadertoy by tdhopper(https://www.shadertoy.com/view/Ns2fzy) into volume wrangle vex and converted the finalized vdb into geometry. From here created procedural uvs and took into substance painter for textures.